Advanced Interactive Design - Project 2


04.06.20 - 18.06.20 (Week 8 - Week 10)
Tamara Audrey Saputra (0335846)
Advanced Interactive Design
Project 2

Instruction



Project 2 - Augmented Reality Application Application


Week 8 | Proposal

In this project, we have to make an AR using Spark AR Studio. The work should include features such as:
  • using native UI button ( 3 options for filter )
  • using face tracker
  • background replacement
Therefore, before proceeding with the work I proposed the idea first to Mr. Lun.


After getting a green light form Mr.Lun,  I proceed with sketching the designs of the masks.

Week 9 | Making Assets

I first find a portrait photo to act as a head reference for my masks.


fig 1: portrait for sketching guide

From there, I did all of the three design sketches on top of it to get a rough overall idea.


fig 2: Papua Filter Sketch
fig 2: Bali Filter Sketch



fig 4: Magelang Filter Sketch

I then export the sketch onto a new canvas and start outlining the sketch and make some adjustments here and there as well as adding all of the details. After having the outlined version where I can now visualize it clearly, I continued with coloring the headpieces and its decoration.


fig 5: Papua Headpiece Process

fig 6: Magelang Headpiece Process

fig 7: Bali Headpiece Process


fig 8: Bali Head Decor Process

fig 9: Papua Head Decor Process

fig 10: Magelang Head Decor Process


As for the face make-up, I searched for the Spark AR Studio's face mesh so that I can have the design correctly placed where it's supposed to be when it's scanned on a person's face.


fig 11: Face make-up/paint process

And lastly, for the background replacement, I made a background with a night sky that I feel could bring out the rich colors of the design even more.


fig 12: Background process

I did all of the assets making in Procreate. Below is the time-lapse for the three headpieces that I did. The decorations are not shown here as it is done on a different document.

Week 10 | Studio AR Spark

After everything is done, I exported the assets to Spark AR Studio. There, I placed the face-paints on a face-mesh layer and the headpieces on plane layers. And all of them are under the face-tracker layer so that it can detect faces.

fig 13: AR Spark Process

As part of the requirement requires native UI picker, here is the patches that I did for it.  It allows the user to change between the designs by clicking on the three buttons at the bottom.

fig 14: Patches

While previewing it on the Spark AR Studio, there we lots of iterations done on the designs. Especially, on the minor details of the face mask where I sometimes feel something is too big or it's not in the right place when it is wrapped on the face.

Submission

Here is the preview of the AR filter when used on the phone.



Reflection

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