Experiential Design - Exercises



26.08.19 - 05.12.19 (Week 1 - Week 14)
Tamara Audrey Saputra (0335846)
Experiential Design
Exercises


Instructions



Exercises

Week 5 | 23.09.19

Vending Machine UX

In today's class, we were assigned a task to observe the vending around campus and see if could be improved. We were divided into groups and I grouped up with Katarina Indira and Kezia Lynn. Our group decided to purchased two items from two vending machines. One is dedicated to drinks while the other is for snacks.


We then proceed to analyze and jot down the gain and pain points when using the vending machine in Miro. Somehow, most of the points we found are pain points but Mr.Razif told us to add on more with the gain points.

Fig 1: Gain & Pain Points

We then re-design the layout of the vending machine based on the problems we found.

Fig 2: Vending Machine Sketch


Week 6 | 30.09.19

Unity & Vuforia

This week we learn about unity and Vuforia. We learned how to upload an image target in Vuforia so that it could trigger the object to appear above it. Below are the screenshots of the uploaded image target and the license key we have to retrieve and paste in Unity.

Fig 3: Vuforia Developer

Fig 4: Vuforia Developer


Mr. Razif told us that the image target is preferably those that contrast in color and complex. Below is the process of placing the cube above the image target and the result of it when it appears when tested.

Fig 5: Process in Unity

Fig 6: Result

Fig 7: Result


Week 8 | 15.10.19

Main Menu UI Buttons

In this week's class, we were introduced to how to create a menu and buttons that linked to other scenes. Mr. Razif provided the sprite sheet as samples.

Fig 8: Process in Unity

Fig 9: C# for linking to other scenes

Fig 10: Animation process in Unity


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