Game Studies - Project 2


16.09.19 - 27.11.19 (Week 4 - Week 14)
Tamara Audrey Saputra (0335846)
Game Studies
Project 2 & Final Project


Instruction



Proposal

Week 4 | 16.09.2019

For our second project, we were randomly teamed with one of our classmates. I got partnered up with Maydeline. The goal of this project is to develop a board game of our own.

Below is the presentation we made when we pitch the idea to Mr. Charles:


Mr. Charles told us to make the game prototype for the next class so that the game can be tested and evaluated.


Game Prototype

Below are the card prototypes we made using paper and markers.

fig 1.1: Adjectives (left) and Noun (right) cards

fig 1.2: Playing Cards

fig 1.3: Process


Play Testing

#1 Test | 08.10.2019
  • Participants: Maydeline, Crystallyn, Joseph, and Tamara
  • Problem: We were confused about how the first player to finish the card wins.
  • Solution: The player who laid their last card will have to battle against the other opponent if their card matches with someone. Else, the player wins and the game can proceed until one person is left.

#2 Test | 08.10.2019
  • Participants: Maydeline, Crystallyn, Jasen, and Tamara
  • Problem: We realized some of the adjectives chosen might be too long.
  • Solution: May and I decided to find other adjectives that are shorter.
  • Players Feedback:  Jasen's and Crystallyn's feedbacks were positive. They were entertained with the game and wanted to play another round.


#3 Test | 16.10.2019
  • Participants: Maydeline, Crystallyn, Rachel, Mr. Charles, and Tamara
  • Players Feedback:  Mr.Charles said that the names chosen are great and overall the game is interesting. He suggested finding other alternatives ways of how the game can be played and also to increase the difficulty as the game continues.

#4 Test | 16.10.2019
  • Participants: Maydeline, Crystallyn, Jasen, Darrel and Tamara
  • Problem: A player might be at a total disadvantage as he/she does not remember anyone's name at all.
  • Solution: Give each player a one-time chance to ask a specific player's name after the player loses in the battle.

#5 Test | 16.10.2019

  • Participants: Vedha, Feryn, and Jane (Graphic Design) | Debbies and Jasmine (Animation)
  • Problem: Players often remember all of the names after several rounds which makes the game less intense and entertaining.
  • Solution: Offer each player a one-time chance to ask a specific player's name after the player loses in the battle.

       
After this user testing, we decided to create a Google Form to help us distribute the survey to players after playing the game. The form helped us to record all the feedback and see data as a whole for further analyzation.


#6 Test | 06.11.2019

  • Participants: Debbie, Jasmine, and Wafir (Animation Students) | Yameen and Azmina (Graphic Design Students) | Catherine and Zoe (Entertainment Students)
  • Problem: there are too many cards of the same type which causes the cards to pair up very frequently. It reduces the intensity of the game and the game no longer filled with anticipation.
  • Solution: We decided to increase the types of drawings. From 12 to 15. We also decided to reduce the number of cards from each drawing. From 5 to 3.
  • Suggestions: Overall, the responses were great. They enjoyed the game. However, feedbacks were also given to improve the game:
    • Reduced the cards and categorized the name from easy to hard.
    • Add punishment cards
    • Limit the number of cards
    • The characters must be interesting
    • A point system



#7 Test | 06.11.2019

  • Participants: Aditya and Jocelin (Culinary Students) | Jocelyn (Hospitality Students)
  • Problem: Although its a prototype, players felt that the cards are too see-through and the cards paired up too quickly and too often.
  • Solution: We are going to redesign our cards and to ensure that the cards won't be see-through and more presentable.


#8 Test | 12.11.2019

Before conducting this playtest, we've introduced an action card called "Reverse Card". This is to give disadvantaged players a chance to win and advantaged players to be dethroned. The "Reverse Card" requires the player to exchange card stack with the players.
  • Participants: Nadine, Riga, Alex, and Sarah(Culinary Students)
  • Problem: No problem was encountered but a suggestion was given.
  • Suggestions: The number of action cards should be more.
  • Solution: We tried to think of other action cards that could be added but we feel that it would disrupt the game if more were introduced. In other words, we haven't figured out the right action card to be added.


#9 Test | 12.11.2019

  • Participants: Stella (Mass Communication) | Medwin (Foundation) | Ryan (IBM) | Christy (Hospitality)
  • Problem: No problem was encountered but a suggestion was given.
  • Suggestions: The number of action cards should be more. Their suggestions seemed to be similar to the previous playtest.
  • Solution: We've tried to come up with other action cards but we haven't found a suitable one.




Final Tabletop Game
Week 13 | 20.11.2019

This week we decided to start finalizing our cards and redesign the cards completely. We decided to change the illustrations from food to other absurd random objects to complement the adjectives and nouns. Below are some design references we gathered through Pinterest. 




Below are the illustrations made in Procreate:









For the name cards, we opted to use Futura Heavy for the typeface of the cards.


Final Outcome

This week we started printing our final design. We have chosen to use thicker paper for our cards to ensure that it won't be see-through. In addition, we have decided to make a rule book for the players to read before playing.

1. Playing Cards






2. Adjectives Name Cards









3. Nouns Name Cards









4. Rule Book



5. Printed Outcome




6. Game Document

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