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Advanced Interactive Design - Final Project

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18.06.20 - 17.07.20 (Week 10 - Week 14) Tamara Audrey Saputra (0335846) Advanced Interactive Design Final Project Instruction Final Project Week 10 | Proposal In this project, we are expected to come out with both an AR app and a website that introduces the app. Below are the requirements for this project: Final project are divided into two main area: - Spark AR app  - Adobe Animate Microsite  Spark AR app: An AR app for Taylors Merchandise Shop  You can pick one merchandise from their website or design a completely new merchandise for them https://www.taylorsmerchandiseshop.com/   Must use "Fixed Target Tracker" for logo/poster tracking.  Only one merchandise option is needed (for example, 1 notepad design) This is due to the limitation of Spark AR couldn't track multiple logo  -However, you can still use Native UI Picker, if you could think of creative way to use them.  Adobe Animate Microsit e: ...

Advanced Interactive Design - Project 2

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04.06.20 - 18.06.20 (Week 8 - Week 10) Tamara Audrey Saputra (0335846) Advanced Interactive Design Project 2 Instruction Project 2 - Augmented Reality Application Application Week 8 | Proposal In this project, we have to make an AR using Spark AR Studio. The work should include features such as: using native UI button ( 3 options for filter ) using face tracker background replacement Therefore, before proceeding with the work I proposed the idea first to Mr. Lun. After getting a green light form Mr.Lun,  I proceed with sketching the designs of the masks. Week 9 | Making Assets I first find a portrait photo to act as a head reference for my masks. fig 1: portrait for sketching guide From there, I did all of the three design sketches on top of it to get a rough overall idea. fig 2: Papua Filter Sketch fig 2: Bali Filter Sketch fig 4: Magelang Filter Sketch I then export the sketch onto a new canvas a...

Games Development - Exercises

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15.04.20 - 20.05.20 (Week 1 - Week 6) Tamara Audrey Saputra (0335846) Games Development Exercises Instruction Exercises Game Review | Week 1 1. REAPER TEST Pros: The game was quite challenging mostly due to a time gap between releasing the arrow button and when the character stops which causes the character to often slip. However, this itself makes it addicting as you want to get used to the timing. Furthermore, it's nice to be able to revive unlimited times without having to start from the first level. Improvements: Players could be given 1 chance to revive at their last point instead of starting from the beginning of the level again as it could get tiring after some time. 2. THE ADVENTURE OF EL NINO Pros: Overall, the visuals and sets were interesting. The introduction to the HP, bullets, minions, and controls are clear and concise. Improvements:  A bar showing the amount of ammo could help as apparently one chili has 3 bullets. Also, with the abu...